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1. Explosion Sound - in Test Server Feedback [original thread]
Ship explosions don't seem to be affected by advanced sound settings, nor by the inactive client muting setting.
- by Kenji Noguchi - at 2017.07.05 17:00:19
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2. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Shuttles are the natural choice for nullified ships. They are for personal transport ONLY, and can't really do anything harmful, nor cloak, nor stay on grid unless they want to get vaporized (I don't understand why they don't also have a jump fati...
- by Kenji Noguchi - at 2017.02.02 19:44:51
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3. Squad V, corporación de combate con soberanía en 0.0 - in Alliance and Corporation Recruitment Center [original thread]
Squad V es una corporaci+¦n hispanohablante de combate PvP en Eve Online, creada para conseguir algo que actualmente no existe: un grupo hispanohablante dedicado al PvP de alto nivel. Nuestra actividad principal es el PvP de todo tipo; desde flot...
- by Kenji Noguchi - at 2017.01.06 16:51:05
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4. Jump clone timers are to long - in Jita Park Speakers Corner [original thread]
Completelly agree with OP https://forums.eveonline.com/default.aspx?g=posts&m=6741253#post6741253
- by Kenji Noguchi - at 2016.12.22 22:02:39
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5. Is CSM ok? - in Assembly Hall [original thread]
Slack? Discord? I thought this was the official channel to communicate with CSM. If you're all actually using Slack and Discord and Reddit instead, at least state that somewhere here so those of us who only use this forum know somehow. I feel lik...
- by Kenji Noguchi - at 2016.12.09 19:02:12
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6. Make skills "downloadable" from any station - in Assembly Hall [original thread]
Does anybody even read these forums? Where do I have to post suggestions to be actually read?
- by Kenji Noguchi - at 2016.12.08 20:42:19
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7. Drastically reduce or remove Jump Clone delay - in Assembly Hall [original thread]
If you read the whole thread you'll understand I'm not talking about anything remotely similar to that.
- by Kenji Noguchi - at 2016.12.05 09:42:17
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8. Drastically reduce or remove Jump Clone delay - in Assembly Hall [original thread]
Borat Guereen wrote: imho not a problem of the game... more likely a problem of acute min-maxing disorder. I would call it an "I want to play EVE" disorder. Anybody who has played this game for some time has contacts and activities spread ...
- by Kenji Noguchi - at 2016.12.04 12:18:02
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9. Drastically reduce or remove Jump Clone delay - in Assembly Hall [original thread]
Malcanis wrote: Rawketsled wrote: So half of the solution is to not put implants in if you're going to hop across the universe frequently. My PVP toon only rolls implants when I'm going to be inactive for weeks at a time. Again, there'...
- by Kenji Noguchi - at 2016.11.14 23:40:24
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10. Drastically reduce or remove Jump Clone delay - in Assembly Hall [original thread]
If as you say "this is already in the game", why not implement it in an intuitive and coherent way? It's actually better to be killed or suicide than jumping from a prepared clone bay in a controlled manner? Sorry, but that doesn't make sense.
- by Kenji Noguchi - at 2016.10.04 16:38:49
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11. Drastically reduce or remove Jump Clone delay - in Assembly Hall [original thread]
Rawketsled wrote: Implants are optional. If alliance fitting doctrines require implants, that's an alliance problem not an Eve problem. Nobody mentioned alliances at all.
- by Kenji Noguchi - at 2016.10.03 15:07:33
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12. Drastically reduce or remove Jump Clone delay - in Assembly Hall [original thread]
Rawketsled wrote: What's the problem with deathcloning? Using implants+having to switch home stations back and forth constantly. Besides, if as you say "this is already in the game", why not implement it in an intuitive and coherent way? It...
- by Kenji Noguchi - at 2016.10.02 17:49:16
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13. Drastically reduce or remove Jump Clone delay - in Assembly Hall [original thread]
Elenahina wrote: Kenji Noguchi wrote: Jump Clone fatigue is a feature that creates many situations where the smart move is NOT to play the game. Just a few examples -Want to enjoy a little PvE in the morning, but if I clone jump I won't be ...
- by Kenji Noguchi - at 2016.10.02 17:40:53
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14. Make skills "downloadable" from any station - in Assembly Hall [original thread]
Another mechanic that creates many frustrating situations without adding meaningful complexity or positive gameplay. Having to travel 30+jumps in an interceptor so you can buy a skill, having to clonejump to highsec and be stuck there for 20 hour...
- by Kenji Noguchi - at 2016.09.11 19:42:40
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15. Drastically reduce or remove Jump Clone delay - in Assembly Hall [original thread]
Jump Clone fatigue is a feature that creates many situations where the smart move is NOT to play the game. Just a few examples -Want to enjoy a little PvE in the morning, but if I clone jump I won't be at the staging for tonight's fleet... I'll j...
- by Kenji Noguchi - at 2016.09.11 18:42:24
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16. PvE Should Showcase "Meaningful" EVE Experiences - in Assembly Hall [original thread]
+1 Failure to deliver a PvE worthy of all the backstory and the excellent lore has haunted CCP and this game for 13 years. And it's probably the biggest reason why user count will never really take off until addressed.
- by Kenji Noguchi - at 2016.09.11 18:32:12
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17. Sticky:CSM XI - Fall Summit 2016 Preperations - in Assembly Hall [original thread]
How can one know about these "events" in advance. For example, how was the Wormhole Town Hall announced?
- by Kenji Noguchi - at 2016.08.17 17:41:22
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18. Adding Instanced PvP missions, like mini alliance tournament battles - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Terra Volta wrote: People have a choice (they can participate in the current open-universe PvP and the Instanced PvP). They can do both. It's not like we are removing the current PvP, and replacing it with Instanced PvP. ...
- by Kenji Noguchi - at 2016.07.24 00:05:00
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19. Sticky:Dev blog: Shadow of the Serpent: Signal the Dawn - in EVE Information Portal [original thread]
Excellent work! This was a long needed feature!!
- by Kenji Noguchi - at 2016.06.09 15:23:26
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20. If our UI is a spreadsheet... - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Because it creates a potential advantage for those who know how to write effective queries. That's as stupid as saying that you have a potential advantage playing the game if you're good with maths.
- by Kenji Noguchi - at 2016.05.21 08:20:42
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